Level | 7th Level | Casting Time | 1 action | Range | Touch |
---|---|---|---|---|---|
AoE | Multi (8×) / Single | Duration | Instantaneous | ||
School | Space | Components | V, S, M (A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) | ||
Classes | Arcanist, Black Mage, Time Mage, White Mage |
You cast a spell that allows transport between planes.
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the Great Crystal on the plane of Giruvegan or the palace of Dancing Shadows in the Feywild, and you appear in or near that destination. If you are trying to reach the City of Silver in the plane of the Occuria, for example, you might arrive in its Street of Steel, before its Grand Gate, or looking at the city from across the Forest of Illusion, at the GM's discretion.
Alternatively, if you know the sigil sequence of a Teleportation Circle on another plane of existence, this spell can take you to that circle. If the Teleportation Circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.